Dungeon crawler and shop sim · Digital Sun · 2018
Moonlighter
Shopkeeper by day, dungeon diver by night. A cosy loop of fighting, finding and selling.
4.4Score out of 5

Save data
- How it saves
- CheckpointsAutosaves each day and when you return to town. Inside dungeons, your run is at risk.
- If you fail
- Most of your backpack if you fall in a dungeon; town progress is safe.
- Forgiveness
- Good place to stop
- About every 30 minutes
0-1What you do
Will runs a shop in a village built around mysterious dungeons. At night he explores the dungeons for items; by day he sets prices and sells them to customers, then upgrades the town.
0-2Who it is for
Players who enjoy a satisfying routine and a mix of action and management.
1-1Day and night
The loop of dungeon at night and shop by day gives clear stopping points. One day makes a natural session.
2-1What you can lose
If you fall in a dungeon, you lose most of what you carried. A pendant lets you escape early with your bag.
3-1Setting prices
Watching customer reactions to your prices is a small, satisfying puzzle.
Power-ups
- Charming art
- Satisfying loop
- Clear session breaks
Debuffs
- Repetition over time
- Late difficulty spikes
Hint
Buy the merchant pendant early. Escaping with a full bag beats risking it.
Final word
A cosy, clever mix of dungeon diving and shopkeeping.
Played to the credits and saved on 29 October 2026. Updates can change details; check the official page before buying.