Story RPG · Toby Fox · 2015
Undertale
The RPG where nobody has to die. Funny, kind and very clever about what saving a game means.
4.8Score out of 5

Save data
- How it saves
- Save pointsGlowing stars act as save points, placed often and always before big moments.
- If you fail
- Back to your last star.
- Forgiveness
- Good place to stop
- About every 30 minutes
0-1What you do
A child falls into an underground world of monsters. Battles mix simple bullet-dodging with conversation: you can talk, joke or show mercy instead of fighting. The game remembers your choices, sometimes more than you expect.
0-2Who it is for
Anyone who loves characters, jokes and surprises. Combat is light, and you can get through by being kind.
1-1Save points as a story device
The glowing stars are more than save points. Characters notice them, and the game plays with the idea of saving and reloading in ways we will not spoil.
2-1Mercy
Every battle can be finished without fighting. Learning what each monster wants is the heart of the game.
3-1Short and replayable
One playthrough takes around seven hours. Many players go again to see how different choices change the story.
Power-ups
- Brilliant writing and music
- Pacifist options in every fight
- Short enough to finish in a weekend
Debuffs
- Simple graphics are not for everyone
- Some bullet patterns get tricky
Hint
Save at every star you pass. It costs nothing and the game is watching.
Final word
A small game with a huge heart that changes how you think about saving.
Played to the credits and saved on 29 October 2026. Updates can change details; check the official page before buying.